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Hdr vs bloom oblivion
Hdr vs bloom oblivion













hdr vs bloom oblivion

This confuses me.Īt first, I thought that SM2 hardware didn't support 16-bit floating point frame buffers/texture buffers.

hdr vs bloom oblivion

According to the Wikipedia page on HDRR, most games only use it on SM3 because SM3 supports FP16 blending. In many newer games (Oblivion, Splinter-Cell, etc) HDR is only available on cards which support SM3. I am currently planning an implementation of HDR. Ok, first I think I understand this topic, but I guess I was wrong.















Hdr vs bloom oblivion